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Game One: The End of an Era for Geek Culture in France

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The decision by Paramount Networks France to shut down Game One at the end of November 2025 has struck a chord with many enthusiasts. Launched in 1998, this iconic television channel accompanied several generations of gamers, playing a major role in recognizing video games as part of mainstream culture in France. Its closure represents much more than a media restructuring, it highlights the ongoing challenges the industry faces in achieving full recognition and support.

A Pioneer in Video Games and Geek Culture in France

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Game One debuted on September 7, 1998, when video games were still widely seen as a hobby for children. As the first French TV channel fully dedicated to gaming, it helped shift that perception. Programs like Level One and Retro Game One allowed millions of viewers to discover games through passion, analysis, and cultural insight.

But Game One’s contribution extended beyond gaming. The channel also played a key role in popularizing geek culture in France. By showcasing Japanese animated series, manga-focused programs, cult films, and science fiction content, Game One helped an entire generation connect with a rich and imaginative world. This exposure made geek culture more mainstream and socially accepted.

For over 25 years, the channel served as a bridge between the gaming community and the general public, legitimizing interests that were once marginalized. Its diverse lineup helped democratize and celebrate a culture that today forms a central part of global entertainment.

Yet despite being profitable, generating over €2 million in annual net profit,  Game One will go off the air. Paramount Networks France made the decision as part of a larger corporate restructuring following the merger between Paramount Global and Skydance. The move appears to be driven more by strategy than finances.

A Symbol of the Digital Shift

Game One – Retro Game One

The shut-down of Game One illustrates a broader shift: the decline of traditional broadcast media in favor of digital platforms. YouTube, Twitch, and on-demand streaming services have revolutionized how audiences consume content. Viewers no longer tune in at scheduled times, they watch what they want, when they want.

Although gaming has always been at the forefront of technological innovation, the end of Game One shows that traditional media structures have failed to adapt quickly enough. Independent creators, streamers, and YouTubers have successfully captured massive audiences, while legacy networks struggle to stay relevant.

A Contradiction in the Recognition of Video Games

Game One TeamG1
Game One – Team G1

The paradox is striking: even though video games are now recognized as an art form, a storytelling medium, and a powerful economic force, many corporations and institutions still struggle to give them stable, long-term visibility. Game One’s shutdown doesn’t reflect a lack of audience interest, it reflects a disconnect between traditional business models and modern gaming culture.

During the COVID-19 pandemic, many people who had previously dismissed video games finally gave them a try, and fell in love. Though a dark period, it transformed the gaming industry by introducing new players and curious minds who discovered gaming as a source of comfort, connection, and creative exploration. This global event accelerated the recognition of gaming as a universal form of expression and escape.

Today, games are viewed as true works of art. They no longer exist just to entertain; they tell stories, evoke emotions, and explore profound themes. Many titles take players on emotional or visual journeys, while others highlight cultural heritage or historical events. Games have become tools for storytelling, education, and cultural dialogue.

The Need to Support a Changing Culture

Game One – Level One – Resident Evil 2

Paramount’s decision, tied to its merger with Skydance and a broader media restructuring, underscores how vulnerable the gaming world remains to corporate strategies that prioritize traditional television over modern cultural engagement. It’s a reminder that, even as gaming gains recognition, there’s still progress to be made in ensuring stable media representation and institutional support.

Video games have become an essential space for artistic expression, education, and social connection. They transcend age, geography, and language. Yet, the media infrastructure that supports and celebrates them must evolve to reflect this reality.

An Impact Beyond Game One

Game One Team

Game One’s closure doesn’t stop with one channel. Its sister network, J-One: dedicated to Japanese animation and culture, is also expected to shut down. Paramount Network France might follow as part of the same corporate plan. These closures reflect the broader withdrawal of traditional TV from audiences seen as too “niche,” even though this so-called niche represents a vast and loyal community.

Preserving Game One’s archives, cult programs, and three decades of cultural content is vital. These materials are part of France’s media and gaming heritage. Losing them would mean erasing a piece of history that helped shape the country’s relationship with video games and geek culture.

Independent Platforms Carry the Torch

Game One - PixelHeart

As Game One fades, independent media, streamers, and online creators continue its mission. They represent a new, more dynamic way of discussing games freer, more authentic, and closer to players. However, their rise shouldn’t come at the cost of a diverse media ecosystem where both independent and institutional voices coexist.

The end of Game One marks the close of an era, but also a wake-up call. Although video games are now recognized as art and a thriving global industry, true progress requires concrete support, through dedicated media, preservation efforts, and cultural acknowledgment. Companies must realize that gaming is no longer just a market: it’s a core part of modern identity and shared culture.

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